By David Benyon

Designing Interactive structures: humans, actions, Contexts, applied sciences is a thrilling, new, forward-looking textbook in Human machine interplay (HCI). Authoritative in its assurance, this cutting edge publication takes a top-down process, beginning with what's regular to scholars and dealing right down to theory/abstract underpinnings. This makes it appropriate for newcomers with a much less technical historical past in addition to complicated scholars of HCI and will be used in any respect phases of the curriculum for classes during this dynamic box. The e-book makes a speciality of and explores this rising self-discipline by way of bringing jointly the simplest perform and event from HCI and interplay layout (ID). The technique takes conventional human-centred techniques from HCI, yet acknowledges that we've got long gone past pcs and are curious about designing attractive interactions among humans and a variety of units, items and structures. New parts explored contain info home equipment, supported cooperation and ubiquitous computing and platforms

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Additional resources for Designing Interactive Systems: People, Activities, Contexts, Technologies

Sample text

Design works with and shapes a medium; in our case this medium consists of interactive systems. Others emphasize that design is a conscious, social activity and much design is often undertaken in a design team. People and technologies Interactive system is the term we use to describe the technologies that interactive system designers work with. This term is intended to cover components, devices, products and software systems that are primarily concerned with processing information. Interactive systems are things that deal with the transmission, display, storage or transformation of information that people can perceive.

Figure 1-7 summarizes the development of interactive systems. QXD 18 17/9/04 1:04 pm Page 18 PART I • ESSENTIAL INTERACTIVE SYSTEMS DESIGN By the turn of the century the convergence of communications and computing technologies was just about complete. Anything could potentially be connected to anything, anywhere. Since all the data was digital, it could all be transmitted over the airwaves or over wired networks, and it could easily be transformed from one form into another. And so we come to 2004 and the age of ‘ubiquitous computing’, a term first coined by the late Mark Weiser in 1993.

This style became ubiquitous when, in 1985, the Windows operating system appeared on (what were then usually IBM) personal computers (PCs). The personal computer and Windows-like operating system are attributed to another important pioneer, Alan Kay. Kay obtained his PhD, studying under Ivan Sutherland, in 1969 before moving to Xerox Palo Alto Research Center (PARC). It was here that the object-oriented language Smalltalk was developed. Many argue that it was the development of the VisiCalc spreadsheet program on the Apple II computer (the ‘killer app’) in 1979 that really fired the personal computer market (Pew, 2003).

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Designing Interactive Systems: People, Activities, Contexts, by David Benyon
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