By Gennady Nesis
Endgames continually glance relatively effortless to play as a result of aid within the variety of items at the board. however the concepts required are very assorted from these wanted within the middlegame, and specifically a lot suggestion needs to be given as to whether or to not alternate off convinced items. in lots of instances, selecting the right trade should be the profitable movement in itself. Gennady Nesis is a number one Soviet theoretician who has introduced his adventure to endure on a necessary yet usually missed subject. each participant should still examine the options during this publication.
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Endgames consistently glance relatively effortless to play end result of the aid within the variety of items at the board. however the strategies required are very diverse from these wanted within the middlegame, and specifically a lot inspiration needs to be given as to if or to not alternate off convinced items. in lots of instances, selecting the right trade could be the profitable movement in itself.
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Additional resources for Exchanging to Win in the Endgame (Macmillan Chess Library)
Qxe6+ (Or 2. Qd2 Qxd2 3. Bxd2 Rd8 4. Be3 Rd1+ 5. ) 2. Rf7!. ) 3. Qe1 Re7 0-1. What makes 1. Qd8! difficult to find is that Black offers a pawn to be taken with check! Motifs: back-rank weakness, unprotected Bishop on c1. Themes: double-attack, challenging the file. (Neikirch - Botvinnik, 1960) 45. White to move 46. White to move 47. White to move 48. Black to move 45. Family Feud White is down a Rook against his brother, and his only chance is to attack. He has several attractive options — for instance, 1.
White to move 17. The Windmill This famous “windmill” combination was first played in the game between Mexican Champion Carlos Torre and by then former World Champion Emanuel Lasker (Black) in the Moscow International, 1925. White’s Bishop on g5 is pinned against his Queen, but such a “relative” pin (rather than the “absolute” pin on the King) can be broken if the price is right! 1. Bf6! Qxh5 2. Rxg7+ Kh8 3. Rxf7+ Kg8 4. Rg7+ Kh8 5. Rxb7+ Kg8 6. Rg7+. ) 6. Kh8 7. Rg5+ Kh7 8. Rxh5 Kg6. ) 9. Rh3 Kxf6 10.
Qh6. If you simply decided to make this move and to think more after the forced 1. Rg8, that’s okay. It’s even better if you foresaw that 2. Nf3 (threatening 3. Ng5) 2. Qf8 3. Ng5! works anyway, because if 3. Qxh6, then 4. Nxf7#. (Kolvic - Koch, 1959) 11. Promote the Pawn! 1. Ba7+ Rxa7 2. Rxa7 1-0. (Chigorin - Yankovic, 1889) 12. White to Play and ... Be very careful! The tempting 1. Ne5 loses to 1. ) 2. Kxg2 c5+, and White is a pawn down in a bad position. , 1. Qd3, or even the daring 1. c5, sacrificing the pawn to keep the b7-Bishop locked out.
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